ERBzine 0078a
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presents
Huck's Barsoom Glossary Pt.
1
by J. G. Huckenpöhler
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AAANTHOR | A dead city of ancient Mars, southwest of Helium. The city lies at Latitude 50o South, Longitude 40o East of Hors, and about 200 haads southeast of the boundary of Torquas. | TMM |
AD | The basis of linear measurement on Mars. It is the equivalent of 11.694 Earth inches | TMM |
AISLE OF
HOPE |
The broad isle in the chief courtroom of the Temple of Reward in Helium, leading to the Throne of Righteousness | GM |
A-KOR | Prince of Manator, son of O-Tar and Haja of Gathol. Dwar of the Towers of Jetan and later Jeddak | CM |
AMHOR | A city and nation of red men, about 700 miles north of Gooli. The principal business is livestock raising. They are hereditary enemies of Duhor | MMM |
ANATOK | Jed of Gooli | SMM |
APT | An arctic monster, the only true mammal on Mars. It is a huge, white-furred creature, six to eight feet high at the shoulder, with six limbs, four of which, short and heavy, carry it swiftly over the snow and ice; while the other two, growing forward from the shoulders on either side of its long, powerful neck, terminate in white, hairless hands, with which it seizes and holds its prey. Its head and mouth are similar in appearance to those of a hippopotamus, except that from the sides of the lower jawbone two mighty horns curve slightly downward to the front. Its huge eyes extend in two vast, oval patches from the center of the top of the cranium down either side of the head to below the roots of the horns, so that these weapons really grow out of the lower part of the eyes, which are composed of several thousand ocelli each. Each ocellus is furnished with its own lid, and the apt can, at will, close as many of the facets of its huge eyes as it wishes. | WM |
ARBOK | A carnivorous tree reptile | JCGM |
ARTOLIAN
HILLS |
A range of snow-clad hills lying between Toonol and Duhor | MMM |
A-SOR | Name by which Tasor of Gathol was known in Manator | CM |
ASTOK | Prince of Dusar | TMM |
ATMOSPHERE
PLANT |
The huge building which is the source of the artificial atmosphere of Mars. It covers perhaps four square miles and towers two hundred feet in the air. There is only one tiny door in the massive walls, which are about twenty feet thick. The building is entered through a series of three doors, controlled by a set of nine thought waves. The Ninth Ray is separated from the other rays of the sun by means of a set of finely adjusted instruments on the roof of the huge building, three-quarters of which is used for reservoirs in which the Ninth Ray is stored. Certain proportions of refined electric vibrations are combined with it, and the result is pumped to the five principal air centers of the planet, where, as it is released, contact with the ether of space transforms it into atmosphere. There is always sufficient reserve of the Ninth Ray stored in the great building to maintain the present atmosphere for 1,000 years. The only danger is that some accident might befall the pumping apparatus, a battery of twenty radium pumps any one of which is equal to the task of furnishing all Mars with the atmosphere compound. Each is used for a day at a time. Two men are in charge of this plant, each of whom spends half a Martian year at a time alone in the plant. The building is absolutely unassailable, built as it is with walls 150 feet thick, and even the roof being guarded from attack by aircraft by a glass covering five feet thick. The only fear of attack is form the green Martians or some demented red man, as all Barsoomians realize that the very existence of every form of life on Mars is dependent upon the uninterrupted working of this plant | PM |
AVENUE OF
ANCESTORS |
A street in Greater Helium, five miles long, leading from the Gate of Jeddaks to the Temple of Reward | GM |
AVENUE OF
GATES |
A street in Manator which circles the city just inside the outer wall | CM |
AVENUE OF THE
GREEN THOAT |
A street in Zodanga | |
AVENUE OF
QUAYS |
A street in Aaanthor, flanked by huge monoliths and leading from the ancient waterfront to the great central Plaza | TMM |
AVENUE OF
WARRIORS |
A street in Zodanga | SM |
AYMAD | Number One Man. Name taken by the Third Jed as Jeddak of Morbus | SMM |
BAL TAB | A green man, held prisoner in the zoo of Jal Had of Amhor. | SMM |
BAL ZAK | Commander of Ras Thavas' ship, the Vosar. | MMM |
BANDOLIAN | Emperor of the Morgors of Jupiter. | SMJ |
BANTH | A fierce beast of prey that roams the low hills surrounding the dead seas of ancient Mars. It is almost hairless, having only a great bristly mane about its thick neck. Its long, lithe body is supported by ten powerful legs; its enormous jaws are equipped with several rows of needle-like fangs. Its mouth reaches to a point far back of its tiny ears. It has enormous, protruding green eyes, and can see well in total darkness. | GM |
BANTOOM | The valley inhabited by the Kaldanes. It lies southwest of Torquas, and far southwest of Gathol | CM |
BAN-TOR | A warrior among the Black Pirates of Kamtol | CM |
BAR | Eight | SMM |
BAR COMAS | Jeddak of Warhoon | PM |
BARSOOM | Mars | PM |
BLACK PIRATES | The remnant of the black race of ancient Mars, on the shore of the Lost Sea of Korus and in the Valley of Kamtol. They are large men, six feet and over in height. They have clear-cut and handsome features; their eyes are well-set and large though a slight narrowness lends them a crafty appearance. The iris is extremely black, while the eyeball itself is quite white and clear. Their skin has the appearance of polished ebony. | GM |
CALOT | A Martian dog. It is about the size of a Shetland pony, with ten short legs. The head bears some resemblance to that of a frog, except that the jaws are equipped with three rows of long, sharp tusks. This is the fleetest animal on Mars, and owing to its intelligence, loyalty and ferocity is used in hunting, in war, and as the protector of the Martian man. It is omnivorous. | PM |
CALOT TREE | A carnivorous Martian plant. It is about the size of a large sagebrush. Each branch ends in a set of strong jaws, which have been known to drag down and devour large and formidable beasts of prey. | WM |
CANALS | The fertile, irrigated strips of farmland. The water which supplies the farms is collected in immense underground reservoirs at the poles form the melting ice caps, and pumped through long conduits to the various populated centers. Along either side of these conduits, and extending their entire length, lie the cultivated districts. They are divided into tracts of about equal size, each under the supervision of one or more government officers. Instead of flooding the surface of the fields, and thus wasting immense quantities by evaporation, the water is carried underground through a vast network of small pipes directly to the roots of the vegetation. | PM |
CARRION
CAVES |
A series of twenty-seven caverns connecting the hothouse cities of the North Pole with the outside world, beneath the ice cliffs. Here the yellow men of Okar bring their dead so that the stench will discourage any invasion of their territory. | WM |
CARTER JOHN | Virginia soldier, Prince of Helium, and Warlord of Mars. Formerly a captain in the Confederate cavalry, he turned to prospecting after the War Between the States, and while trying to rescue his partner from Indians was trapped in a cave where he was overcome by toxic fumes. Transported to Mars in some manner never explained, he rose from a prisoner of the Tharks to the position of Jeddak of Jeddaks. His relationship to Burroughs is obscure; though ERB calls him "Uncle Jack" he is presumably at least a hundred years old, and would therefore be more in the nature of a great-great-uncle or a distant cousin. | PM |
CARTHORIS | Prince of Helium, son of John Carter and Dejah Thoris | GM |
CHAMBER OF
MYSTERY |
A room within the caverns of the Therns in the Otz Mountains. It is about 200 feet long and 100 feet wide, and is connected to other sections of the caves by what seems to be a loudspeaker system. On each side there are revolving doors through which wild banths are released when the occupants of the chamber are looking elsewhere. | GM |
CHAMBER OF
REPTILES |
A large cavern under the Otz Mountains filled with venomous snakes and loathsome reptiles of species long extinct in the outer world. They are kept within the chamber by a line of radium bulbs at the threshold. The only means of traversing the room is by a gallery along one wall about seven feet from the floor. | WM |
CHIEF | A Jetan piece, represented by a diadem with ten jewels. It moves three spaces in any direction, straight or diagonal. | CM |
CLUROS | Deimos, the further moon, about fifteen miles in diameter. It revolves around the planet at a distance of about 12,500 miles from the surface, with a period of about six days from moonrise to moonrise. See appendix: The Martian Moons. | CM |
CORPHALS | Legendary evil spirits which by commanding the spirits of the wicked dead gained mastery over the living, according to ancient superstition. It was believed that they entered only into the bodies of criminals of the lowest class, and also that they could be slain only by the hand of a Jeddak. | CM |
COSOOM | Venus | MMM |
COUNCIL OF THE
SEVEN JEDS |
: The ruling committee in Morbus | SMM |
DAK KOVA | A Jed among the Warhoons, later Jeddak. | PM |
DANCE OF
BARSOOM |
A formal dance. It bears a relation similar to the more formal dancing functions of Mars that the Grand March does to those of Earth, though it is much more intricate and beautiful. The dancers furnish their own music, each having a small, one-stringed instrument, upon which are characters denoting the pitch and length of its tone. The instruments are of skeel and are shaped to fit the left forearm of the dancer, to which they are strapped. There is also a ring wound with gut which is worn between the first and second joints of the index finger of the right hand and which, when passed over the string, elicits the single tone required of the dancer. The music never varies, nor do the steps or figures, having been handed down from time immemorial. It is a wondrous epic of motion and harmony -- there is no grotesque posturing, no vulgar or suggestive movements. It has been described as the interpretation of the highest ideals of a world that aspires to grace and beauty and chastity in woman, and strength and dignity and loyalty in man. | CM |
DAR | A military unit composed of five utans, or 500 men. | FMM |
DARSEEN | A chameleon-like reptile. | PM |
DAR TARUS | A noble of Phundahl, later Jeddak. | MMM |
DATOR | A title of nobility among the Black Pirates. | GM |
DEJAH THORIS | Princess of Helium, daughter of Mors Kajak, and wife of John Carter. | PM |
DESTINATION CONTROL
COMPASS |
(also called "Controlling Destination Compass") An invention of Carthoris of Helium, a mechanical steering device which, installed in the compass of a flier, keeps the craft pointed toward a given set of coordinates, and upon reaching that point automatically notifies the pilot by means of an alarm. | TMM |
DIAMOND TOWER | A tower in the castle of the Tarids on Thuria. | SwM |
DISINTEGRATOR RAY | An invention of Phor Tak. | FMM |
DJOR KANTOS | Son of Kantos Kan. A padwar in the Fifth Utan of the navy of Helium. | GM |
DOMNIA | A nation of blue-haired white men of Thuria, located across the mountains that lie beyond the forest surrounding the castle of the Tarids. | SwM |
DOR, VALLEY | A valley located near the South Pole; the Martian heaven. | PM |
DOTAR SOJAT | John Carter's Tharkish name, from the surnames of the first two warrior chieftains he killed. | PM |
DOXUS | Jeddak of the First Born of Kamtol . | LG |
DUHOR | A city and empire of red men, 5,000 haads from Amhor and 7,800 haads from Toonol, on the opposite side of the Artolian hills. North and a little west of Ptarth, and 10,500 haads northwest of Helium. | MMM |
:DUR | One million | SMM |
DUR AJMAD | A noble of Amhor, of royal descent, related to Vanuma. Later Jed of Amhor. | SMM |
DUR-DAN | A synthetic man | SMM |
DUSAR | A city and empire of red men, west of Ptarth,
located at 15o N and 20o E of Horz, noted for its
honey (TMM).
Also, a flier under Hin Abtol, commanded by John Carter. |
LG |
DWAR | A military rank, equivalent to a captain.
Also, a Jetan piece, represented as a captain wearing three feathers. Moves three spaces in any direction |
GM
CM |
EIGHTH RAY | The ray of propulsion. It is an inherent property of all light | PM |
E-MED | A warrior of Manator. Dwar of the towers of Jetan after A-Kor | CM |
EM-TAR | A warrior from Kobol, impressed into service by Hin Abtol | LG |
EQUILIBRIMOTOR | A one-man flying machine, consisting of a broad belt, similar to an earthly life belt, filled with eighth ray to a sufficient degree to equalize the pull of gravity. Attached to the back of the belt is a small radium motor, the controls of which are on the front of the belt. Rigidly attached to and projecting from each side of the upper rim of the belt is a strong, light wing with small hand levers for quickly adjusting its position | MMM |
ERSITE | A Martian stone, used for building | TMM |
E-THAS | Major-domo of the palace of Manator | CM |
EUROBUS | The planet Jupiter, in the language of the Morgors | SMJ |
EXUM | An ancient city from which many longitudes are reckoned | SMM |
FAL SIVAS | An inventor in Zodanga | SWM |
FATHER OF THERNS | Title of the High Priest and King of the Therns | GM |
FIELDS OF JETAN | A court in Manator, laid out like a giant Jetan board, on which the games are played | CM |
FIRE GOD | The sun as known to the inhabitants of Thuria | SWM |
FIRST BORN | The Black Pirates | GM |
FLIER | John Carter's translation for any of the smaller
types of Martian aircraft.
Also, a Jetan piece, represented by a propeller with three blades. In Manator this piece is called the Odwar and represents by a general with five feathers. Moves three spaces in any direction or combination, diagonally, and may jump intervening spaces |
PM
CM |
FLORAN | A Gatholian warrior enslaved in Manator | CM |
FLYING DEATH | A guided missile invented by Phor Tak | FMM |
FO-NAR | A warrior under Hin Abtol, formerly a dwar in the army of Jahar | LG |
FORANDUS | The hardest and lightest metal on Mars | FMM |
FORBIDDEN LAND | Okar, as it was formerly known to the outside world | WM |
FOREST OF LOST MEN | The forest surrounding Invak and Onvak | LG |
GAHAN | Jed of Gathol and husband of Tara of Helium | CM |
GAN HAD | A Toonolian warrior, prisoner in Morbus | SMM |
GAN-HO | An assassin in John Carter's crew aboard the Dusar | LG |
GAN-HOR | A dwar in the army of Gathol | LG |
GANTUN GUR | An assassin from Amhor | SMM |
GARDEN OF THE
JEDDAKS |
A formal garden in the inner courtyard of the Imperial Palace of Okar, at Kadabra | WM |
GAR NAL | An inventor of Zodanga, enemy of Fal Sivas | SwM |
GAROBUS | The planet Mars, in the language of the Morgors of Jupiter | SMJ |
GATE OF ENEMIES | A gate in Manator | CM |
GATE OF JEDDAKS | A gate in Greater Helium | GM |
GATHOL | A city and nation of red men, noted for its seemingly inexhaustible diamond mines. It was built upon an island in Throxeus, mightiest of the five ancient oceans, and is now situated on a mountain entirely surrounded by a great salt marsh. The country consists of the mountain city, with its diamond mine, and an area of fine grazing land. It extends from the equator north 10o, and from 10o west of Horz to 20o west. | CM |
GHASTA | A city and kingdom of red men, inside the crater of an extinct volcano, near Tjanath | FMM |
GHEK | A kaldane, third foreman of the fields of Luud. He aided Tara of Helium and Gahan of Gathol in their escape from Bantoom and during their imprisonment in Manator. | CM |
GHRON | Jed of Ghasta | FMM |
GLORESTA | A Martian flowering plant | SMM |
GOLDEN CLIFFS | A ring of cliffs surrounding the Valley Dor. They rise perpendicularly from the almost level sward of the valley to a height of 5000 feet. The face of the cliffs is so shot with veins and patches of solid gold as to present the appearance of a solid wall of gold, except where it is broken by outcroppings of ruby, emerald, and diamond boulders. The cliffs are honeycombed with the caves of the Therns. | GM |
GOLDEN TEMPLE
OF ISSUS |
The shrine and palace of the Goddess of Death and Goddess of Life Eternal, on the shore of the Lost Sea of Korus in the Land of the First born. | GM |
GOOLI: | A village on the island of Ompt in the Toonolian Marshes, inhabited by a marsupial race. The Goolians have long, powerful legs, the knees of which are always flexed except immediately after the take-off on one of their prodigious leaps. Their feet are broad and flat. They have heavy, powerful tails, and the females have pouches in which the eggs are kept. Otherwise, they are quite human in conformation | SMM |
GOR-DON | A padwar among the Panars | LG |
GORE | One of Pew Mogel's white apes | JCGM |
GOR GUM | An officer among the Morgors | SMJ |
GOR HAJUS | An assassin and hero of Toonol | MMM |
GORTHANS | Assassins. In most cities they are organized into guilds. Most of them are killers, without honor, but a few, like Gor Hajus of Toonol, have high reputations for bravery. | SwM |
GOZAVA | Wife of Tars Tarkas, killed by order of Tal Hajus | PM |
GREATER HELIUM | Capital of the Empire of Helium. It lies 30o south of the equator, and is crowned by a scarlet tower nearly a mile high | PM |
GREAT GAMES | Gladiatorial contests held in a number of Martian cities, especially among the green men. The survivor of each battle is pitted against a new antagonist, until at the end of the day, only one contestant is left alive. By tradition, the final victor, whether man or beast, is set free | PM |
GREEN MARTIANS | The wild nomads of the dead sea bottoms, hereditary enemies of all other Martian races. They are a cruel and taciturn race, entirely devoid of love, sympathy or pity. They average 12 to15 feet in height and have six limbs; two legs, two arms, and an intermediary pair of limbs which may be used at will either as arms or legs. Their eyes are set at the extreme sides of their heads, trifle above the center, and protrude in such a manner that they may be directed either forward or back, and also independently of each other, thus permitting them to look in any direction, or in two directions at once, without turning their heads. The ears which are slightly above the eyes are closer together, are small, cup-shaped antennae protruding several inches; their noses are but longitudinal slits in the center of the face, midway between the mouth and ears. The body is hairless and of a light yellowish-green color in infancy, deepening to an olive green at maturity, the adult males being darker in color than the females. The irises of the eyes are blood red as in Albinos, while the pupil is dark. The eyeball itself is very white, as are the teeth. These latter add a most ferocious appearance to an otherwise fearsome and terrible countenance, as the lower tusk curve upward to sharp points, ending about where the eyes of earthly human beings are located. The whiteness of the teeth is not that of ivory, but of the snowiest and most gleaming of china. Against the dark background of their olive skins their tusks stand out in a most striking manner, causing these weapons to present a most formidable appearance | PM |
GRIDLEY, JASON | The discoverer of the Gridley Wave. A young Stanford graduate interested in radio, who bought a few acres of land in Tarzana and subsequently became friendly with Burroughs. See also Tanner of Pellucidar. | FMM |
GRIDLEY WAVE | A type of radio wave discovered by Jason Gridley of Tarzana, California, by which Ulysses Paxton transmitted to Burroughs the story of Tan Hadron of Hastor. See also TANAR OF PELLUCIDAR | FMM |
GROUND FLIER | The principal means of transportation in the cities of Okar. It has broad tires filled with the Eighth Ray, containing just sufficient buoyancy to give traction for steering purposes. Though the rear wheels are geared to the engine and aid in driving the machine, the bulk of this work is carried by a small propeller at the stern. The vehicles are used only on the streets of the cities which are seeded with the ochre, moss-like vegetation which grows on the dead-sea bottoms. A similar vehicle, used by the red men, differs in the ability to pass over other vehicles | WM |
GUARDIAN OF
THE NORTH |
The great magnet of Kadabra, located at the north magnetic pole of Mars. | WM |
GULF OF TORQUAS | An ancient bay extending southwest from the city of Torquas toward Xanator. | FMM |
GUR-TUS | An officer in the navy of Helium, dwar of the 10th Utan. | GM |
HAAD | Martian unit of measurement, equal to 2,000 ads, or about 1,9499,0592 Earth feet | TMM |
HAD URTUR | Odwar of the first Umak of the troops of Helium. A nobleman of Hastor and father of Tan Hadron. | FMM |
HAJA | A Princess of Gathol, enslaved in Manator. Mother A-Kor and aunt of Gahan of Gathol. | CM |
HAGLION | A Morgor, commander of a space ship. | SMJ |
HAJ ALT | Son of Haj Osis and Prince of Tjanath | FMM |
HAJ OSIS | Jed of Tjanath in Kal Tavan's absence. | FMM |
HALL OF
CHIEFS |
The great hall in Manator where the preserved bodies of dead Jeddaks of particular fame are kept. | CM |
HAL VAS | Son of Vas Kor, the Dusarian noble, and dwar of a district of road in Dusar. | TMM |
HAMAS | Fal Siva's major-domo. | SM |
HAN DU | A Savator or blue man of Jupiter. | SMJ |
HASTOR | A city of the Empire of Helium, far south-west of Greater Helium. | GM |
HEKKADOR | Title of the High Priest and king of Therns. | GM |
HELIUM | An Empire of red men, in the southeastern quadrant, ruled by Tardos Mors. Principal exports are lumber and metal product. | PM |
HELIUM
FOREST |
A large wooded area near (Greater) Helium; its huge trees furnish much of the lumber supply to the civilized nations of Mars. | JCGM |
HIN ABTOL | The chief of the Panars and self-styled Jeddak of Jeddaks of the north. | LG |
HOHR | A valley, the crater of an extinct volcano near Tjanath. In it is located the city of Ghasta. | FMM |
HOLY LAND | Name given by the Black Pirates to their buried domain on the shores of Omean. | GM |
HOLY THERNS | The rulers of the Martian priesthood. | GM |
HO RAN KIM | Jeddak of Horz | LG |
HOR SAN | A former Jeddak of Phundahl and high priest of Tur, dead a hundred years. | MMM |
HOR KAI LAN | An ancient noble of Horz. | LG |
HORMADS | The synthetic men of Mars | SMM |
HORTAN GUR | Jeddak of Torquas. | TMM |
HORUR | An officer among the Morgors. | SMJ |
HOR VASTUS | A Padwar or Lieutenant in the navy of Helium | GM |
HORZ | An ancient city, seat of ancient Barsoomian culture and learning, and last refuge of the Orovars or white race. The central meridian from which longitude is calculated. | TMM |
HOTEL RALEIGH | A hotel in Richmond, Virginia, where Burroughs met with John Carter on the latter's second return to Earth | GM |
HOVAN DU | A warrior of Ptarth, part of whose brain was transferred to the skull of a white ape by Ras Thavas. | MMM |
I-GOS | The old taxidermist of Manator. | CM |
IL-DUR-EN | A synthetic man. | SMM |
ILLALL | A city of Okar, remote from Kadabra, and having little intercourse with the capital. | WM |
I-MAL | A dead warrior of Manator. | CM |
INVAK | The land of the invisible man, in a forest between Horz and Helium, on the Equator. | LG |
ISS | The Sacred River of Death, emptying into the lost sea of Korus. | PM |
ISSUS | Goddess of Life Eternal and Goddess of Death, whose Golden Temple is upon the banks of the Lost Sea of Korus. | GM |
I-ZAV | A warrior of Manator | CM |
JAD-HAN | A warrior of Amhor, brother of Janai. | LG |
JAHAR | City and empire of red men, in the southern part of the western hemisphere. It lies southwest of 30oS, 35oE, and 50 to 75 karats from Torque's. | FMM |
JAL HAD | Prince of Amhor, later Jed. | MMM |
JANAI | A girl from Amhor, wife of Vor Daj. | SMM |
JASOOM | Earth | MMM |
JAT OR | A warrior of Helium, officer in the personal guard of Dejah Thoris. | SM |
JAV | A Lotharian. | TMM |
JED | King or prince | PM |
JEDDAK | Emperor | PM |
JEDDAK'S
AWARD |
A Heliumetic trophy for the best painting of the year. | CM |
JEDDARA | Empress. | CM |
JEDWAR | A military rank equivalent to field marshal, and immediately below that of Jed or King. | FMM |
JETAN | A Martian game, similar to chess, played on a board composed of 100 squares alternating black and orange. Each player has twenty pieces, placed on the two rows of squares nearest himself. From left to right, the pieces are: first row: Warrior, Padwar, Dwar, Flier (originally Odwar), Chief, Princess, Flier, Dwar, Padwar, Warrior; Second row: Thoat, 8 panthans, Thoat. | CM |
JHAMA | The castle of Phor Tak, northeast of Ghasta, 2500 haads west of Jahar, and 1500 haads northeast of Tjanath. Also, Tan Hadron's invisible flier. | FMM |
JOOG | A synthetic giant, 130 feet tall, created by Pew Mogel. | JCGM |
KAB KADJA | Jeddak of the Warhoons of the South. | GM |
KADABRA | Capital city of the Okar Nation. | WM |
KADAR | Guard. | TMM |
KALDANES | Creatures inhabiting the valley of Bantoom, somewhat resembling human heads. They cover themselves with ornaments of precious metals and jewels, so that little more than eyes, nose, and mouth are discernable. The eyes are far apart and protruding, the nose scarce more than two small, parallel slits set vertically above a round hole which is the mouth. They have six short, spiderlike legs and two stout chelae which grow just in front of the legs and resemble those of an earthly lobster. They live in hive-like communities, working toward the perfect brain. They build round, dome-topped towers, about 40 feet in diameter and 60 feet high. A kaldane attaches itself to a rykor by means of a bundle of tentacles at the back of the head which seize the spinal cord, thus controlling every muscle of the rykor's body. | CM |
KALKSUS | Cruiser-transport commanded by Vas Kor of Dusor. | TMM |
KAL TAVAN | Jed of Tjanath, later a panthan, captured and enslaved by Tor Hatan. | FMM |
KAM HAN TOR | An ancient merchant-prince of Horz | LG |
KAMTOL | A city of Black Pirates in the Valley of the First Born, about 2500 haads west-southwest of Horz, and northwest of Gathol | LG |
KANDUS | A warrior of Invak | LG |
KANTOS KAN | An officer in the navy of Helium | PM |
KAOL | City and empire of red men which lies along the equator almost halfway around the planet from Helium. One of the three major powers of the Eastern Hemisphere, it comprises a sunken area of extreme tropical heat. The walls of the city of Kaol are impregnable, slanting outward to a height of 30 feet, then for almost an equal distance they are perpendicular, and above this they slant inward for some 15 feet to the crest. They are as smooth as polished glass | WM |
KAOR | Martian greeting | PM |
KARAD | A Martian unit of measurement, equal to 100 haads or 1/360 of the circumference of Mars at the Equator. About 36.8 Earth miles | TMM |
KARA VASA | Sweetheart of Dar Tarus, and later, Jeddara of Phundahl | MMM |
KAR KOMAK | Odwar of the bowmen of Lothar | TMM |
KOBOL | City and kingdom of red men, conquered by Helium and later sacked by Hin Abtol | FMM |
KOMAL | The god of Lothar, a huge Banth | TMM |
KORAD | Ancient seaport and center of commerce and culture, now occasionally occupied by Tharks. Nearby is the point of John Carter's first arrival on Barsoom | PM |
KOR-AN | A swordsman of Gathol | LG |
KOR SAN | Jeddak of Duhor | MMM |
KORUS | The lost sea in the Valley Dor | PM |
KORVAS | A dead city, east of Helium. Pew Mogal's headquarters | JCGM |
KULAN TITH | Jeddak of Kaol | WM |
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